![]() This algorithm is useless on triangles, but is u seful on any polys with > 3 indicies. Storing the mesh with as little data as possible allows us to save memory space, and anything that processes the mesh (like the renderer!) spends less time traversing it. It breaks down high-order polys (polygons with >3 indicies) into tris without adding any new verticies. The fan-shaped triangulation is great as a last step before handing a mesh to a renderer. (again… these are NOT the scientific names for these algorithms… LOL) There are 3 algorithms that we are going to learn today: Fan, Centroid, and Triforce. But DO use it to get better acquainted with procedural geometry, make cool shapes, and have fun! So, disclaimer, maybe don’t try to base your Stanford 3D graphics paper on this blog post. BUT, I’m not one of those people, and I don’t think that the majority of people making games or dipping their toes into procedural geometry are! This post is focused on the visually pleasing application of these algorithms for procedural 3D geometry, and it is not focused on using all the correct scientific terminology. Tessellation and triangulation can mean complicated, fancy things to people who are mathematicians and computer scientists studying complicated, fancy things like computational geometry. This is where tessellation and triangulation come in handy! The algorithms I’m going to be showing in this tutorial break up the polys that make up a mesh without changing the shape of the mesh. We may need to break up polygons with lots of verticies into triangles, a necessary step before handing it to the renderer or prepare a mesh for a warp like stellation or extrusion to ensure that it’ll have lots of small details. Sometimes, we want to add detail to a mesh without changing its shape. Adhere the whole panel onto the card front using foam adhesive.Īnd there you have it, ladies and gents! I hope you all enjoyed this graphic holiday card tutorial!īefore you go, here are a few other project ideas featuring this new die set.DISCLAIMER #1: Code presented here is pseudocode that does NOT necessarily reflect production Limit Theory code.ĭISCLAIMER #2: This tutorial assumes you have at least basic knowledge of 3D geometry and related math.Adhere “JOY” and sentiment onto the washi panel and adhere the sentiment panel to the card using foam adhesive.Die cut the sentiment using One Go-Birthday Greetings Die.Stamp “to the world” sentiment (from Winter Typography Stamp Set) onto a piece of scrap paper using Obsidian Pigment Ink and heat emboss using Crystal Clear Crisp Embossing Powder.Die cut various letters (from the Linear Pathway Alpha-Solid Die Set), adhere, and stack together using Classic Crest White Cardstock and Gilded Glitter Cardstock Set.Add staples and a piece of twine onto the washi/big sentiment panel.Affix Many Dots Washi Tape onto a piece of green patterned paper and cut it out using a die from the Nesting Slim Labels Die Set.Adhere the triangle die panels to another piece of Classic Crest Solar White Cardstock and adhere a few triangle pieces to the triangle die panel using foam adhesive. ![]() ![]() Using Triangle Madness Die Set, cut various patterned papers from Blends 6×6 Paper Pack.Create a card base from Classic Crest Solar White Cardstock.CHECK IT OUT! “Joy to the World Holiday” Card with Triangle Madness Dies Here is my graphic card showcasing this AMAZING holiday die set. It can be used to cut a window from your cardstock or cut repeatedly to fill your whole project! This fun and creative die set pack 3 designs in 1, creating endless design opportunities! Each piece will cut out a design a bit larger than half a standard card panel. If you love versatile geometric designs, then you will love this new die set! Hey, crafty homies! Hope all is well! Tenia here, and I'm sharing a graphic holiday card featuring the NEW Triangle Madness Die today! ![]()
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